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Overview[]

Tools are equipped in the primary slot of the player's inventory and are the instruments through which the player interacts with their environment. While the majority are weapons, some tools are used for survival activities, like Fishing, Farming, and Building.

For the purposes of clarity on this Wiki, and to fill in the gaps of information missing from the game, any Tool that inflicts blunt, slashing, or fire damage is considered a melee weapon. Any tool that inflicts piercing, electric, or explosive damage is considered a ranged weapon.

Below is a table comparing the level requirements, damage, and special effects of all Tools.

Show/Hide Table

Level Image Name Dmg. Type Dmg. Range Special Effects
- Crowbar Crowbar Blunt 8-28 Power attack damage: +60% - +100%
Critical hit chance: +0 - +1.5%
15 Baseball Bat Baseball Bat Blunt 24-54 Power attack damage: +25% - +125%
Knockback strength: +0 - +220
20 Wrench Wrench Blunt 35-65 Power attack damage: +40% - +160%
Obstacle melee targets: +0 - +2
25 Sledgehammer Sledgehammer Blunt 50-80 Stun enemy chance: +20% - +40%
Power attack damage: +50% - +230%
Obstacle melee targets: +0 - +3
20 Riot Shield Riot Shield Blunt 18-28 Shield health: 160 - 360
Power attack damage: +200%
Knockback strength: +150 - +225
33 Power Fist Power Fist Blunt 75-100 Knockback strength: +100 - +600
Power attack damage: +40% - +240%
Obstacle melee targets: +1 - +4
5 Sickle Sickle Slashing 15-35 Power attack damage: +15%
Obstacle melee targets: +1 - +3
Backstab critical hit chance: +0% - +4.5%
11 Machete Machete Slashing 30-55 Critical hit damage: +30% - +120%
Power attack damage: +30%
Melee damage vs. monsters: +0% - +20%
20 Katana Katana Slashing 15-40 Monster melee targets: +1 - +3
Melee damage vs. monsters: +0% - +120%
Critical hit chance: +0% - +3%
21 Axe Axe Slashing 50-80 Power attack damage: +50% - +100%
Slow enemy chance: +0% - +50%
Obstacle melee targets: +0 - +2
33 Khopesh Khopesh Slashing 75-100 Power attack damage: +30% - +180%
Critical hit chance: +0% - +5%
Critical hit damage: +0% - +100%
31 Hunting Rifle Hunting Rifle Piercing 75-175 Critical hit chance: +4% - +16%
Critical hit damage: +0% - +45%
7 Mana Crossbow Mana Crossbow Dlc1 Piercing 38-66 Crossbow bolt reuse chance: +5% - +25%
Backstab critical hit chance: +2% - +10%
Backstab critical hit damage: +0% - +40%
15 Sawed-off Shotgun Sawed-off Shotgun Dlc1 Piercing 120-600 Running speed: +0% - +8%
Stun enemy chance: +3% - +12%
15 Shotgun Shotgun Dlc2 Piercing 140-280 Running speed: +0% - +8%
Slow enemy chance: +3% - +12%
- Dart Gun Dart Gun Dlc3 Piercing 20 Guaranteed enemy stun on hit[1]
8 Laser Sword Laser Sword Dlc2 Fire 75-100 Critical hit damage: +30% - +120%
Power attack damage: +30%
Melee damage vs. monsters: +0% - +20%
- Beam Gun Beam Gun Dlc2 Electric 40-85 Infinite ammo
- Managun Managun Dlc3 Explosive/Poison 420 Shoots poisonous, explosive Mana puddle
4 Shovel Shovel Blunt 5 Allows you to dig holes
6 Fishing Rod Fishing Rod - - Allows you to fish
5 Seed Bag Seed Bag - - Allows you to plant crops
8 Hoe Hoe Blunt 5 Allows you to till plant beds on farmable land to plant crops
- Animal Treats Animal Treats - - Animal friendliness: +10%
9 Builder's Kit Builder's Kit - - Build limit: +10 - +60
12 Paint Brush Paint Brush - - Allows you to paint furniture made with the Builder's Kit
- Enhanced Seed Bag Enhanced Seed Bag Dlc1 - - Seed planting speed: +50% - +175%
16 Fish Food Fish Food Dlc3 - - Allows you to replenish fishing spots once every 24 hours
  1. Certain enemies are exempt from being stunned (namely, the mech bosses and vultures), but all other enemies will be stunned when hit by the Dart Gun.

Melee[]

Any modifier that references "melee" will affect the Tools below.

Blunt[]

Slashing[]

Fire[]

Ranged[]

Piercing[]

Electric[]

Explosive[]

Other[]

Note that the Shovel, Fishing Rod, and Hoe all deal very small amounts of damage, so they are all affected by any modifier for "melee weapons", but because their primary function is something other than combat, they are grouped here instead.

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